Framestore VFX and Immersive
From Intern to CD
The first decade of my career was spent at Framestore NY. Some highlights from that time: getting to work on world-renowned IP (geico gecko, m&ms), working alongside A-list directors, developing and maintaining the Framestore commercials rigging system/pipeline, and getting my feet wet in interactive and immersive tech. Below are some selected works, with a more exhaustive list in the “additional work” tab of this site.
Immersive
The mid 2010’s were a pretty exciting time to be at Framestore NY as we ventured headfirst into experimenting with the possibilities of VR and realtime engines. While I was seldom 100% in the immersive studio, I spent a fair share of time brainstorming with the latest tech and working out the teething problems that came with the early days of bridging VFX and realtime workflows.
Visual FX
I began as a rigging/modelling intern and quickly moved up the ranks leading projects, on-set/vfx supervision, and creative directing. Here are a handful of the more memorable projects I was part of: