Framestore VFX and Immersive
From Intern to CD
The first decade of my career was spent at Framestore NY. Some highlights from that time: getting to work on world-renowned IP (geico gecko, m&ms), working alongside A-list directors, developing and maintaining the Framestore commercials rigging system/pipeline, and getting my feet wet in interactive and immersive tech. Below are some selected works, with a more exhaustive list in the “additional work” tab of this site.
Immersive
The mid 2010’s were a pretty exciting time to be at Framestore NY as we ventured headfirst into experimenting with the possibilities of VR and realtime engines. While I was seldom 100% in the immersive studio, I spent a fair share of time brainstorming with the latest tech and working out the teething problems that came with the early days of bridging VFX and realtime workflows.
Field Trip to Mars / Mars Bus
Game of Thrones Ascend the Wall VR
Fantastic Beasts (Harry Potter) VR
Test drive a Volvo (VR)
Visual FX
I began as a rigging/modelling intern and quickly moved up the ranks leading projects, on-set/vfx supervision, and creative directing. Here are a handful of the more memorable projects I was part of: